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My Miniatures List

My Miniatures List

My Miniatures List
ALL TEXT AND IMAGES ARE © of respective owners - All right reserved
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Terrain Description
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MAGIC DUNGEON - The fourth D&D Unofficial terrain.
Sacred Circle, attack +2, magic weapon.
Print to 24% of its dimension
 
BLOOD RIVER - The third D&D Unofficial terrain.
19-20 critical hit in meele.
Print to 24% of its dimension
 
CROSSROAD - The second D&D Unofficial terrain
Print to 24% of its dimension
 
 
LABYRINTH - The first D&D Unofficial terrain
Print to 24% of its dimension
   
An assembly tile for good guys. This outdoor tile makes a great dungeon entrance. Oh yeah: The broken sword is Conan's! ;) Don't step on the bug, paladins! Tile sponsored by www.atomixgames.com.
456Kb
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An assembly tile for bad guys. As a based I used original artwork from Bloodbowl which I quickly re-designed in my graphicsprogram. All copyrights are owned by GamesWorkshop... no credits to me this time! ;)
351Kb
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Here's the tile that adds another treasure chest to your dungeon. Is it trapped? Who else died here? Is there a creature inside the chest? Only you will know! I consider the columns as blocked areas, the stairs as normal terrain and the treasure chest as passable terrain which grants cover but allows line of sight (apply statue rules here). Optional rule: Commanders standing here get a bonus of +2 to their command range as they can better watch their surroundings from this higher position.
925Kb
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Someone suggested adding outdoor tiles. Arrows can't shoot through it. The tree will grant cover, blocks line of sight and is impassable. Arrows can't shot through it. Optional rule: Let wolves and hounds make a (will) save saving throw (DC 15) when passing by the tree. If they fail, they are compelled to stop and mark their territory :).
Tile sponsored by www.atomixgames.com.
863Kb
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I have been asked if I could make a gap tile only. Here it is! Now you can lay a long gap in the middle of your combat area. I am aware that 2 squares at the edge of the battlegrid will stay unused. Either ignore it or print out a 2 square wide tile of this gap tile here. Let the battle at the bridge begin! Tile sponsored by www.atomixgames.com.
797Kb
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Here's a log bridge over a chasm. I suggest you treat the whole log as difficult terrain. As long as you walk on top of it you need 2 movement points per square. There are small little black stains on the bark which help you figure out where the squares are on the tree. I changed the tiles decending into the darkness a little bit so once you lay gap tiles next to each other they will look properly. Tile sponsored by www.atomixgames.com.
896Kb
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The first tile. Geat the hide archers and shoot around corners. Make sure you don't trap yourself with it at your assembly tile. Tile sponsored by www.atomixgames.com.
946Kb
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A Large Room: This big room is a perfect place for a climactic big battle. There is plenty of room for several characters to spread out and wreck havoc.
 
 
Angles and Spiders: This oddly shaped room has the remains of some hapless adventurer who wasn't quick enough to escape the tumbling bricks from above. An eerie greenish glow suggests there is still some evil presence here. The hall is choked with webs and pesky spiders, a nice place to slow down a party on the run.
 
 
The Dead End: This small room has only one way in or out. It could be a nice storeroom or hideout for a goblin or two. The larger hall has plenty of room to spread out and fight.
 
 
Wizard's Study: A small room tucked away somewhere deep in the dungeon. Is it the private study of an evil sorcerer or perhaps an alchemist's lair? The warmth of the fireplace seems inviting. Is it a secret entrance to another room?