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Cleric of Moradin
U
AL: LG
Cost: 14
Level: 2
SPD: 4
AC: 17
HP: 15
Melee: +3 (5)
Ranged: -- (--)
Type: Humanoid (Dwarf)
Cmdr: --: --
Spec: Save +4; turn undead 2 [].
Spells: 1st- command [][](range 6 stun, dc13), shield of
faith [][] (touch, AC+2).
Dwarven Defender
R
AL: LG
Cost: 55
Level: 8
SPD: 4
AC: 23
HP: 75
Melee: +13/+8 (10 magic)
Ranged: -- (--)
Type: Humanoid (Dwarf)
Cmdr: 4: +4 AC against creatures that have moved this turn.
Spec: save +4; Defensive stance [](at the start of its turn,
this creature gains +2 AC, Save +2, and melee damage +5;
the effect ends if this creature moves); Giant Bane (melee
attack +2, melee damage +10 against giants).
Spells: --
Gnome Fighter
C
AL: LG
Cost: 6
Level: 2
SPD: 3
AC: 21
HP: 20
Melee: +5 (5)
Ranged: -- (--)
Type: Small Humanoid (Gnome)
Cmdr: --: --
Spec: --
Spells: --
Gold Champion
R
AL: LG
Cost: 51
Level: 6
SPD: 4
AC: 25
HP: 60
Melee: +15/+10 (15 magic)
Ranged: -- (--)
Type: Dragon
Cmdr: --: --
Spec: Breath Weapon[] (replaces attacks: cone; 25 fire damage;
DC16); immune fire, paralysis, sleep.
Spells: --
Human Crossbowman
C
AL: LG
Cost: 7
Level: 1
SPD: 4
AC: 16
HP: 10
Melee: +1 (5)
Ranged: +3 (5)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Slow Ranged Attack
Spells: --
Lion Falcon Monk
R
AL: LG
Cost: 36
Level: 8
SPD: 10
AC: 19
HP: 45
Melee: +6/+6 (10 magic)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Independent; Deflect Arrows; Fearless; Mobility; Save
+4; Smite +10 [][]; Stunning Attack [][] (DC 17).
Spells: --
Purple Dragon Knight
R
AL: LG
Cost: 45
Level: 8
SPD: 4
AC: 22
HP: 45
Melee: +13/+8 (15 magic)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: 6: Rallied units may immediately activate and take
their full turn.
Spec: Fear (cone, 1 time)
Spells: --
Stalwart Paladin (LG; 9)
Lvl 2,
Spd 4,
AC 20,
HP 20
Melee Attack: +5 (5)
Ranged Attack: –
Type: Humanoid (Human)
Special Abilities: Fearless; Smite Evil +5 []
Spells: 1st–cure light wounds [] (touch; heal 5 hp)
Stonechild
C
AL: LG
Cost: 12
Level: 2
SPD: 4
AC: 19
HP: 20
Melee: +6 (15)
Ranged: +3, range 6 ((Magic Stone))
Type: Outsider
Cmdr: --: --
Spec: Magic Stone (5 magic damage, or 10 magic damage to
Undead)
Spells: --
Dwarven Werebear
U
AL: LG
Cost: 23
Level: 4
SPD: 4
AC: 17
HP: 30
Melee: +9 ((15 magic))
Ranged: -- (--)
Type: Humanoid (Dwarf, Shapechanger)
Cmdr: --: --
Spec: DR 5; Save +4.
Spells: --
Dire Lion
R
AL: LG/CG
Cost: 32
Level: 8
SPD: 8
AC: 15
HP: 60
Melee: +13/+13 (10)
Ranged: -- (--)
Type: Large Animal
Cmdr: --: --
Spec: Difficult 20; Pounce; Rend +5
Spells: --
Regdar, Human Fighter
U
AL: LG/CG
Cost: 6
Level: 1
SPD: 4
AC: 15
HP: 10
Melee: +4 (10)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Unique; Cleave
Spells: --
Bladesinger
R
AL: CG
Cost: 34
Level: 10
SPD: 8
AC: 21
HP: 35
Melee: +15/+10 ((5 magic))
Ranged: -- (--)
Type: Humanoid (Elf)
Cmdr: 3: Followers that moved before attacking this turn
gain attack +1.
Mobility; Quick Cast [] (This creature can cast one spell
as a swift action); Spellsong (This creature can cast spells
even when in a square threatened by an enemy)
Spec: --
Spells: Magic Missile [][][]; 2nd level Daze Monster [][]
(sight; Stun, creature of 6th level or lower; DC 14)
Brass Dragon: CG 48
LVL 10
SPD F12
AC 20
HP 85
Melee: +10/+5/+5 (10/5/5)
Ranged: --
Special abilities:
Difficult 3
Breath weapon (1 use) - line, 10 fire dmg (DC 17)
Breath weapon (1 use) - cone, sleep (DC 17)
Flight
Immune fire
Vulnerable cold
Copper Samurai
U
AL: CG
Cost: 32
Level: 7
SPD: 7
AC: 16
HP: 55
Melee: +10/+5 (10 magic)
Ranged: +10/+5 (5)
Type: Humanoid (Human)
Cmdr: 2 : Followers that roll a natural 20 on an attack
can immediately make another attack of the same type at
their highest printed attack bonus.
Spec: Breath Weapon [] (Replaces attacks; line; 10 acid
damage; DC 13); Dragon Bane (Melee attack +2, melee damage
+10 magic against Dragons); Resist Acid 5
Daring Rogue
U
AL: CG
Cost: 14
Level: 5
SPD: 7
AC: 17
HP: 25
Melee: +5/+5 (5 magic)
Ranged: +6 (5)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Hide; Mobility; Sidestep; Slow Ranged Attack; Sneak
Attack +10.
Spells: --
Drunken Master
20pts.
Alignment CG
Lvl: 7
Spd: 8
AC: 16
HP: 50
Melee Attack: +6/+6 (10 magic)
Ranged Attack: -
Type: Humanoid(Human)
Special Abilities: Deflect Arrows (+4 AC against ranged
attacks); Improved Mobility(+8 AC against attacks of opportunity);
Save +4; Stagger(This creature can charge even if it does
not move in a straight line).
Dwarf Barbarian
C
AL: CG
Cost: 10
Level: 2
SPD: 6
AC: 10
HP: 25
Melee: +6 (10)
Ranged: -- (--)
Type: Humanoid (Dwarf)
Cmdr: --: --
Spec: Powerful Charge +5; Save +8
Spells: --
Elf Spearguard
C
AL: CG
Cost: 6
Level: 1
SPD: 7
AC: 17
HP: 10
Melee: +4 (10)
Ranged: -- (--)
Type: Humanoid (Elf)
Cmdr: --: --
Spec: Melee Reach 2
Spells: --
Half-Elf Sorcerer
U
AL: CG
Cost: 14
Level: 2
SPD: 6
AC: 13
HP: 15
Melee: +0 (5)
Ranged: -- (--)
Type: Humanoid (Elf)
Cmdr: --: --
Spec: --
Spells: Sorcerer Spells 1st level [][][][] magic missile,
magic weapon
Halfling Outrider
R
AL: CG
Cost: 29
Level: 6
SPD: 8
AC: 16
HP: 40
Melee: +11/+6 (10 magic)
Ranged: +11/+6 (5 magic)
Type: Humanoid (Halfling)
Cmdr: :
Spec: Powerful Charge +10; Save +4
Kerwyn, Human Rogue
U
AL: CG
Cost: 7
Level: 5
SPD: 6
AC: 15
HP: 15
Melee: +6 (5)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Unique; Hide; Mobility; Sneak Attack +5
Spells: --
Medium Air Elemental
(CG; 18)
Lvl 4,
Spd 14,
AC 19,
HP 25
Melee Attack: +8 (5)
Ranged Attack: –
Type: Elemental
Special Abilities: Difficult 4. Requires Commander. Flight;
Whirlwind Attack [] (On its turn, if this creature moves
no more than 1 square, it can make one melee attack against
every enemy creature whose square it threatens)
Silver Sorcerer:
CG
49 Points
LVL: 7
SPD: 6
AC: 16
HP: 35
MA: +9 (10 magic)
RA: -
T: Dragon
SA: Breath Weapon [] (Replaces attacks: cone; 25 cold damage;
DC 14); Immune Cold
Spells: Sorcerer Spells:
1st -- [][][][] lesser cold orb (range 6; 5 cold damage,
ignore SR); 2nd [][][][] blur (touch; target creature gains
Conceal 6), scare (sight; radius 2; creatures of level 2
or below make a morale save); 3rd -- [][][][] lightning
bolt (line; 20 electricity damage; DC 15)
Barbarian Mercenary
C
AL: ANY
Cost: 9
Level: 1
SPD: 8
AC: 10
HP: 20
Melee: +5 (15)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Difficult 2
Spells: --
Dire Ape
25 pts.
Alignment Any
Lvl: 5
Spd: 6
AC: 15
HP: 35
Melee Attack: +8/+8 (10)
Ranged Attack: --
Type: Lare Animal
Special Abilities: Difficult 20. Rend +20.
Druid of Obad-Hai
U
AL: ANY
Cost: 29
Level: 3
SPD: 6
AC: 14
HP: 20
Melee: +4 (5)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: --
Spells: magic fang [][][]; 2nd - summon nature's ally II
[][] (Animals or Magical Beasts with a total cost of 10
or less).
Baaz Draconian
C
AL: LE
Cost: 6
Level: 2
SPD: 6
AC: 17
HP: 20
Melee: +2 (5)
Ranged: -- (--)
Type: Dragon
Cmdr: --: --
Spec: Stone Dead (When this creature is reduced to 0 hp,
it becomes a statue)
Spells: --
Blue Wyrmling
U
AL: LE
Cost: 25
Level: 6
SPD: F8
AC: 16
HP: 45
Melee: +8/+6/+6 (5)
Ranged: -- (--)
Type: Small Dragon
Cmdr: --: --
Spec: Breath Weapon [] (Replaces attacks; line; 10 electricity
damage; DC 14); Flight.
Spells: --
Cleric of Nerull
U
AL: LE
Cost: 28
Level: 4
SPD: 4
AC: 18
HP: 30
Melee: +5 (5)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: 3: Followers gain Death Strike
Spec: --
Spells: Cause Fear [][][], Inflict Moderate Wounds [][][]
Goblin Skirmisher
C
AL: LE
Cost: 3
Level: 1
SPD: 6
AC: 14
HP: 5
Melee: +2 (5)
Ranged: +3, range 6 (5)
Type: Small Humanoid (Goblinoid)
Cmdr: --: --
Spec: --
Spells: --
Goblin Warrior
C
AL: LE
Cost: 3
Level: 1
SPD: 6
AC: 15
HP: 5
Melee: +2 (5)
Ranged: -- (--)
Type: Small Humanoid (Goblinoid)
Cmdr: --: --
Spec: --
Spells: --
Hobgoblin Warrior
C
AL: LE
Cost: 3
Level: 1
SPD: 6
AC: 15
HP: 10
Melee: +2 (5)
Ranged: -- (--)
Type: Humanoid (Goblinoid)
Cmdr: --: --
Spec: --
Spells: --
Kapak Draconian
U
AL: LE
Cost: 13
Level: 2
SPD: 6
AC: 15
HP: 15
Melee: +2 (5 + poison)
Ranged: +3 (5)
Type: Dragon
Cmdr: --: --
Spec: Death Burst(5 acid damage DC12); sneak atk +5; spell
resistance.
Spells: --
Kobold Skirmisher
C
AL: LE
Cost: 5
Level: 1
SPD: 6
AC: 15
HP: 5
Melee: +0 (5)
Ranged: +3 (5)
Type: Small Humanoid (Reptilian)
Cmdr: --: --
Spec: Cowardly; Slow Ranged Attack
Spells: --
Medium Water Elemental
U
AL: LE
Cost: 13
Level: 4
SPD: 4
AC: 19
HP: 30
Melee: +6 (10)
Ranged: -- (--)
Type: Elemental
Cmdr: --: --
Spec: Difficult 4; requires commander; Cleave.
Spells: --
Salamander
R
AL: LE
Cost: 32
Level: 9
SPD: 4
AC: 18
HP: 60
Melee: +11/+6 ((10 + 5 fire))
Ranged: -- (--)
Type: Outsider
Cmdr: --: --
Spec: Cleave; DR 5; Immune Fire; Vulnereable Cold
Spells: --
Thayan Knight
R
AL: LE
Cost: 30
Level: 7
SPD: 4
AC: 22
HP: 75
Melee: +12/+7 (10 magic)
Ranged: -- (--)
Type: Humanoid (Human)
Cmdr: --: --
Spec: Arrow Catching Shield (Enemy ranged attacks against
adjacent creatures target this creature instead); Save +4.
Spells: --
Urthok the Vicious
U
AL: LE
Cost: 34
Level: 6
SPD: 4
AC: 22
HP: 50
Melee: +11/+6 (10)
Ranged: +8, range 6 [] (5)
Type: Humanoid (Goblinoid)
Cmdr: 5: Followers gain melee attack +2, or Goblinoid followers
gain melee attack +4. Goblinoids of any faction are legal
in your warband.
Spec: Hurling Charge (This creature can make its ranged
attack against a creature it charges during its charge movement
before it makes its melee attack)
Spells: --
Wererat (LE; 11)
Lvl 2
Spd 6
AC 17
HP 10
Melee Attack: +5 (5)
Ranged Attack: –
Type: Humanoid (Human, Shapechanger)
Special Abilities: DR 5; Hide
Carrion Crawler:
R
LE/CE 19
LVL 3
SPD 6
AC 17
HP 20
Melee: +6/+6 (5 + Paralysis)
Ranged: --
Special abilities:
Difficult 20
Paralysis (DC 13)
Wandering Monster (Instead of placing this creature on your
assembly tile at the start of the battle, place it on a
random feature tile.)
Grimlock
C
AL: LE/CE
Cost: 7
Level: 2
SPD: 6
AC: 15
HP: 10
Melee: +4 (10)
Ranged: -- (--)
Type: Monstrous Humanoid
Cmdr: --: --
Spec: Blindsight
Spells: --
Abyssal Maw
C
AL: CE
Cost: 5
Level: 2
SPD: 6
AC: 15
HP: 10
Melee: +5 (15)
Ranged: -- (--)
Type: Outsider
Cmdr: --: --
Spec: Difficult 2; Immune Electricity, Poison; Resist 10
Acid, Cold, Fire
Spells: --
Black Dragon (CE; 45)
R
Lvl 10,
Spd 9,
AC 19,
HP 85
Melee Attack: +9/+4/+4 (10)
Ranged Attack: –
Type: Dragon
Special Abilities: Difficult 5. Breath Weapon [] (Replaces
attacks; line; 15 acid damage; DC 17); Flight, Immune Acid
Bright Naga
CE
Points: 15
Level: 5
Speed: 8
AC: 15
HP: 35
Melee Attack +4 (10)
Ranged Attack: -
Type: Large Aberration
Spells: 1st - burning hands (unlimited uses) (cone; 5 fire
damage; DC13)
Bugbear
C
AL: CE
Cost: 5
Level: 3
SPD: 6
AC: 17
HP: 15
Melee: +5 (5)
Ranged: -- (--)
Type: Humanoid (Goblinoid)
Cmdr: --: --
Spec:
Spells:
Chitine
U
AL: CE
Cost: 7
Level: 2
SPD: 6
AC: 16
HP: 10
Melee: +1/+1/+1 (5)
Ranged: -- (--)
Type: Small Monstrous Humanoid
Cmdr: --: --
Spec: --
Spells: --
Dretch
C
AL: CE
Cost: 14
Level: 2
SPD: 4
AC: 16
HP: 15
Melee: +4/+4 (5)
Ranged: -- (--)
Type: Small Outsider
Cmdr: --: --
Spec: Difficult 6; DR 5; Immune Electricity, Poison; Resist
10 Acid, Cold, Fire.
Spells: 2nd level - scare [] (sight; radius 2; creatures
of level 2 or below make a morale save)
Drow Warrior
U
AL: CE
Cost: 6
Level: 1
SPD: 6
AC: 16
HP: 5
Melee: +3 (5)
Ranged: +2, range 6 (5 + Poison)
Type: Humanoid (Elf)
Cmdr: --: --
Spec: Poison (5 damage whenever poisoned creature activates;
DC 13); Slow Ranged Attack; Spell Resistance
Spells: --
Drow Wizard
U
AL: CE
Cost: 29
Level: 4
SPD: 6
AC: 13
HP: 20
Melee: +1 (5)
Ranged: -- (--)
Type: Humanoid (Elf)
Cmdr: 2: Damage of +5 when making attacks of opportunity
Spec: Conceal 6; Spell Resistance
Spells: magic misile []; magic weapon [][]; 2nd - Snilloc's
snowball swarm [][][] (sight; radius 2; 10 cold damage;
DC 14)
Eye of Gruumsh
R
AL: CE
Cost: 44
Level: 8
SPD: 8
AC: 11
HP: 90
Melee: +15/+15 (25 magic)
Ranged: -- (--)
Type: Humanoid (Orc)
Cmdr: 1: Orc Followers gain melee damage +5.
Spec: Immune Flanking; Vicious Attack (Whenever this creature
hits with a melee attack, it does 5 magic damage to itself).
Spells: --
Gargoyle
U
AL: CE
Cost: 21
Level: 4
SPD: F8
AC: 16
HP: 35
Melee: +6/+4 (10)
Ranged: -- (--)
Type: Monstrous Humanoid
Cmdr: --: --
Spec: DR 5; Flight; Hide.
Spells: --
Harpy:
CE
15
LVL 7
SPD F6
AC 13
HP 30
Melee: +7/+2 (5)
Ranged: --
Special abilities:
Difficult 2
Flight
Capitvating Song (1 use) - stun, each living enemy except
creatures within 6 squares of an enemy with Countersong
(DC 13)
Large Monstrous Spider
R
AL: CE
Cost: 11
Level: 4
SPD: 6
AC: 14
HP: 20
Melee: +4 (10 + poison)
Ranged: -- (--)
Type: Large Vermin
Cmdr: --: --
Spec: Difficult 20. Poison (5 damage whenever poisoned creature
activates;DC13); Web (replaces attacks: range 6;Entangle;DC13).
Spells: --
Large Red Dragon
R
AL: CE
Cost: 83
Level: 13
SPD: F8
AC: 21
HP: 125
Melee: +14/+9/+9 (20/10/10)
Ranged: -- (--)
Type: Large Dragon
Cmdr: --: --
Spec: Breath Weapon [] (Replaces attacks; cone; 30 fire
damage; DC 19); Flight; Immune Fire; Vulnerable Cold.
Spells: --
Ogre Ravager
R
AL: CE
Cost: 38
Level: 9
SPD: 6
AC: 17
HP: 80
Melee: +10/+5 (30)
Ranged: -- (--)
Type: Large Giant
Cmdr: --: --
Spec: Aura of Fear 2 (Enemies in squares threatened by this
creature gain Morale Save -2); Melee Reach 2; Resist Fire
10; Smite +10 []
Spells: --
Orc Druid
(Cmd 2;
CE; 27)
Lvl 5,
Spd 6,
AC 11,
HP 35
Melee Attack: +6 (10)
Ranged Attack: –
Type: Humanoid (Orc)
Commander Effect: Animal and Magical Beast followers gain
attack +2.
Special Abilities: Beastmaster 4
Spells: 1st–snakes swiftness [][][] (range 6; target
creature may make an immediate attack); 2nd–warp wood
[][][] (range 6; target creature loses its ranged attack;
DC 14); 3rd–poison [][] (touch; 5 damage whenever
poisoned creature activates; DC 15)
Red Samurai:
CE
40
LVL 9
SPD 8
AC 14
HP 75
Melee: +14/+9 (15 magic + 5 fire)
Ranged: --
Special abilities:
Breath weapon (1 use) - cone, 20 fire dmg (DC 14)
Resist Fire 5
Small White Dragon
U
AL: CE
Cost: 24
Level: 6
SPD: F12
AC: 16
HP: 45
Melee: +8/+3/+3 (5)
Ranged: -- (--)
Type: Small Dragon
Cmdr: --: --
Spec: Difficult 5; Breath Weapon [] (Replaces attacks; cone;
10 cold damage; DC 14); Flight; Immune Cold; Vulnerable
Fire.
Spells: --
Troglodyte
(CE; 7)
Lvl 2,
Spd 6
AC 15
HP 15
Melee Attack: +1/-1 (5)
Ranged Attack: –
Type: Humanoid (Reptillian)
Special Abilities: Stench (Adjacent creatures other than
Troglodytes gain attack -2, save -2, and -2 AC)
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