|
Cleric
of Order |
#1 |
U |
Cmd5 |
LG |
Pts:
24 |
Lvl
5 |
Spd
6 |
AC
16 |
hp
25 |
| Humanoid
(Human) |
Melee:
+4 (5) |
- |
| Commander
effect: Followers rallied by this creature can take their
turn normally if they rally successfully
SA: Turn Undead 4 []
Spells: 1st-Command [][], Shield of Faith [], 2nd-Major
Resistance [][]. |
|
Cleric
of Yondalla |
#2 |
U |
Cmd3 |
LG |
Pts:
14 |
Lvl
2 |
Spd
3 |
AC
23 |
hp
15 |
|
| Small
Humanoid (Halfling) |
Melee:
+0 (5) |
- |
| Commander
Effect:
Attack +2 against larger creatures.
WARBAND BUILDING: Halflings of any faction are legal
in your warband.
SA: Save +4; Turn Undead 2 []
Spells: 1st- cure light wounds [][] (touch; heal
5 hp), magic weapon [] (touch; attack +1, ignore DR). |
|
Dwarf
Axefighter |
#3 |
C |
- |
LG |
Pts:
12 |
Lvl
3 |
Spd
4 |
AC
19 |
hp
30 |
|
| Humanoid
(dwarf) |
Melee:
+7 (10) |
- |
| SA: Cleave; Save +4 |
|
Ember,
Human Monk |
#4 |
U |
- |
LG |
Pts:
18 |
Lvl
6 |
Spd
10 |
AC
20 |
hp
35 |
|
| Humanoid
(Human) |
Melee:
+7/+7 (5 magic) |
- |
| SA: Unique, Deflect Arrows (+4 AC against
ranged attacks), Mobility (+4 AC against AoO), Save +4,
Stunning Attack [][] DC 15 |
|
Evoker's
Apprentice |
#5 |
U |
- |
LG |
Pts:
10 |
Lvl
1 |
Spd
6 |
AC
12 |
hp
5 |
|
| Humanoid
(human) |
Melee:
+0 (5) |
- |
| Spells: magic missile [] (sight, 5 damage),
magic weapon [] (touch; attack +1, ignore DR). |
|
Halfling
Veteran |
#6 |
U |
- |
LG |
Pts:
11 |
Lvl
5 |
Spd
4 |
AC
19 |
hp
35 |
|
| Small
Humanoid (halfling) |
Melee:
+9/+9 (5) |
- |
| |
|
Hound
Archon |
#7 |
R |
- |
LG |
Pts:
31 |
Lvl
6 |
Spd
8 |
AC
19 |
hp
35 |
|
| Outsider |
Melee:
+8/+3 (10) |
- |
| SA: DR 5, Spell Resistance
Spells: 4th-dimension door (Unlimited uses;
Self; place this creature in any space it can see at least
part of) |
|
Human
Commoner |
#8 |
C |
- |
LG |
Pts:
3 |
Lvl
1 |
Spd
6 |
AC
10 |
hp
5 |
|
| Humanoid
(human) |
Melee:
+0 (5) |
- |
| SA: Difficult 7 |
|
Large
Earth Elemental |
#9 |
R |
- |
LG |
Pts:
35 |
Lvl
8 |
Spd
4 |
AC
18 |
hp
70 |
|
| Large
Elemental |
Melee:
+4/+4 (25) |
- |
| SA: Difficult 12. Requires Commander
Ally. Burrow 4. Cleave; DR 5; Melee Reach 2 |
|
Man-at-Arms |
#10 |
C |
- |
LG |
Pts:
3 |
Lvl
1 |
Spd
4 |
AC
19 |
hp
5 |
|
| Humanoid
(human) |
Melee:
+3 (5) |
- |
| |
|
Sun
Soul Initiate |
#11 |
U |
- |
LG |
Pts:
8 |
Lvl
3 |
Spd
8 |
AC
15 |
hp
15 |
|
| Humanoid
(human) |
Melee:
+3/+3 (5) |
- |
| SA: Deflect Arrows (+4 AC against ranged
attacks); Mobility (+4 AC against attacks of opportunity);
Save +4; Stunning Attack [] (DC 13). |
|
Sword
of Heironeous |
#12 |
R |
Cmd
7 |
LG |
Pts:
29 |
Lvl
5 |
Spd
4 |
AC
20 |
hp
35 |
|
| Humanoid
(Human) |
Melee:
+8 (10 magic) |
- |
| Commander
Effect: +1 AC
SA: Fearless; Smite Evil +5 []
Spells: cure moderate wounds [] (touch; heal 10 hp).
|
|
Tordek,
Dwarf Fighter |
#13 |
U |
- |
LG |
Pts:
5 |
Lvl
1 |
Spd
4 |
AC
17 |
hp
15 |
|
| Humanoid
(dwarf) |
Melee:
+5 (5) |
- |
| SA: Unique; Save +4 |
|
Jozan,
Cleric of Pelor |
#14 |
U |
- |
LG/CG |
Pts:
4 |
Lvl
1 |
Spd
4 |
AC
16 |
hp
10 |
|
| Humanoid
(human) |
Melee:
+2 (5) |
- |
| SA: Unique. Turn Undead 2 []
Spells: 1st- command[] (range 6; Stun; DC 13), cure
light wounds [] (touch; heal 5 hp). |
|
Arcane
Archer |
#15 |
R |
Cmd3 |
CG |
Pts:
48 |
Lvl
8 |
Spd
6 |
AC
17 |
hp
40 |
|
| Humanoid
(Elf) |
Melee:
+8/+3 (5) |
Ranged:
+13/+13/+8 (5 magic) |
| Commander
Effect:
Followers with ranged attacks gain ranged attack +2, Selective
Shot 2
SA: Precise Shot; Selective Shot 2 (this creature can
target each ranged attack against the nearest or second
nearest enemy). |
|
Axe
Sister |
#16 |
U |
- |
CG |
Pts:
21 |
Lvl
5 |
Spd
8 |
AC
15 |
hp
50 |
|
| Humanoid
(human) |
Melee:
+10 (15) |
- |
| SA: Whirlwind Attack (on turn, if this
creature moves no more than 1 square, it can make one melee
attack against every enemy creature it threatens). |
|
Centaur |
#17 |
R |
- |
CG |
Pts:
20 |
Lvl
4 |
Spd
10 |
AC
15 |
hp
25 |
|
| Large
Monstrous Humanoid |
Melee:
+7/+3 (10) |
Missile:
+5 (10) |
| |
|
Cleric
of Corellon Larethian |
#18 |
R |
Cmd4 |
CG |
Pts:
25 |
Lvl
4 |
Spd
6 |
AC
16 |
hp
25 |
|
| Humanoid
(Elf) |
Melee:
+5 (5) |
- |
| Commander
Effect:
Elf followers gain +4 Saves
SA: Turn Undead 4 []
Spells: Bless []; Magic Weapon [][]; Hold Person
[][]; Cure Moderate Wounds [] |
|
Crested
Felldrake |
#19 |
C |
- |
CG |
Pts:
5 |
Lvl
2 |
Spd
8 |
AC
15 |
hp
15 |
|
| Small
Dragon |
Melee:
+3 (5) |
- |
| SA: Difficult 3 |
|
Devis,
Half-Elf Bard |
#20 |
U |
- |
CG |
Pts:
6 |
Lvl
3 |
Spd
6 |
AC
16 |
hp
15 |
|
| Humanoid
(Elf) |
Melee:
+3 (5) |
- |
| SA: Unique. Countersong.
Sorcerer Spells: 1st: [][] cure light wounds (touch;
heal 5 hp), lesser confusion (range 6; Confusion, ends after
target creature's next activation; DC 13). |
|
Elf
Archer |
#21 |
C |
- |
CG |
Pts:
10 |
Lvl
1 |
Spd
6 |
AC
15 |
hp
10 |
|
| Humanoid
(elf) |
Melee:
+2 (5) |
Ranged:
+4/+4 (5) |
| |
|
Elf
Pyromancer |
#22 |
R |
- |
CG |
Pts:
32 |
Lvl
6 |
Spd
6 |
AC
13 |
hp
20 |
|
| Humanoid
(elf) |
Melee:
+3 (5) |
- |
| Spells: 1st - lesser fire orb x3 (range
6; 5 fire damage, ignores spell resistance); 2nd - resist
energy x1 (touch; creature gains Resist 10 to energy type
of your choice), scorching rayx2 (range 6; 15 fire damage);
3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15),
protection from energyx1 (touch; target creature gains Immune
to energy type of your choice) |
|
Elf
Ranger |
#23 |
U |
Cmd
2 |
CG |
Pts:
21 |
Lvl
2 |
Spd
6 |
AC
16 |
hp
15 |
|
| Humanoid
(Elf) |
Melee:
+3/+3 (5) |
Ranged:
+5 (5) |
| Commander
Effect:
+1 ranged attack. |
|
Gnome
Recruit |
#24 |
C |
- |
CG |
Pts:
3 |
Lvl
1 |
Spd
4 |
AC
16 |
hp
5 |
|
| Small
Humanoid (gnome) |
Melee:
+2 (5) |
- |
| |
|
Human
Wanderer |
#25 |
U |
- |
CG |
Pts:
13 |
Lvl
3 |
Spd
6 |
AC
15 |
hp
20 |
|
| Humanoid
(Human) |
Melee:
+4/+4 (5) |
Ranged:
+5 (5) |
| |
|
Krusk,
Half-Orc Barbarian |
#26 |
U |
- |
CG |
Pts:
16 |
Lvl
3 |
Spd
8 |
AC
14 |
hp
35 |
|
| Humanoid
(orc) |
Melee:
+10 (15) |
- |
| SA: Unique, Difficult 1. |
|
Lidda,
Halfling Rogue |
#27 |
U |
- |
CG |
Pts:
4 |
Lvl
1 |
Spd
4 |
AC
16 |
hp
5 |
|
| Small
Humanoid (Halfling) |
Melee:
+1 (5) |
Ranged:
+4 (5) |
| SA: Unique. Hide; Slow Ranged Attack;
Sneak Attack +5 |
|
Nebin,
Gnome Illusionist |
#28 |
U |
- |
CG |
Pts:
18 |
Lvl
4 |
Spd
4 |
AC
15 |
hp
20 |
|
| Small
Humanoid (gnome) |
Melee:
+2 (5) |
- |
| SA: Unique
Spells: 1st-color spray[][] (cone; Stun; DC13), magic
weapon[] (touch;a ttack+1, ignore DR); 2nd-blur[][] (touch;
target creature gains Conceal 6), Melf's acid arrow[] (sight;
10 acid damage, ignore Spell Resistance). |
|
Vadania,
Half-Elf Druid |
#29 |
R |
Cmd
2 |
CG |
Pts:
22 |
Lvl
3 |
Spd
4 |
AC
18 |
hp
20 |
|
| Humanoid
(elf) |
Melee:
+4 (5) |
- |
| Commander
Effect:
Animal and Magical Beast followers gain Save +2
SA: Unique. Beastmaster 2.
Spells: 1st- magic fang (x2) (touch, Animal
or Magical Beast only; attack +1, ignore DR); produce flame
[] (sight; 5 fire damage). 2nd- cat's grace (touch,
+2 AC, ranged attack +2), flame blade (self; melee
attack +5, melee damage becomes 5 fire) |
|
Wild
Elf Barbarian |
#30 |
U |
- |
CG |
Pts:
13 |
Lvl
2 |
Spd
8 |
AC
12 |
hp
25 |
|
| Humanoid
(elf) |
Melee:
+6 (5) |
Ranged:
+3 (5) |
| |
|
Wood
Elf Skirmisher |
#31 |
U |
- |
CG/LE |
Pts:
18 |
Lvl
3 |
Spd
6 |
AC
13 |
hp
20 |
|
| Humanoid
(Elf) |
Melee:
+5 (5) |
Ranged:
+6/+6 (5) |
| SA: Precise Shot |
|
Azer
Raider |
#32 |
U |
- |
LG/LE |
Pts:
5 |
Lvl
2 |
Spd
6 |
AC
19 |
hp
10 |
|
| Outsider |
Melee:
+3 (5 + 5 fire) |
- |
| SA: Immune Fire; Vulnerable Cold. |
|
Half-Orc
Monk |
#33 |
U |
- |
LG/LE |
Pts:
17 |
Lvl
4 |
Spd
8 |
AC
14 |
hp
25 |
|
| Humanoid
(Orc) |
Melee:
+7/+7 (10 magic) |
- |
| SA: Deflect Arrows; Save +4; Stunning
Attack 1 (DC 14). |
|
Dire
Boar |
#34 |
R |
- |
Any |
Pts:
23 |
Lvl
7 |
Spd
8 |
AC
15 |
hp
50 |
|
| Large
Animal |
Melee:
+12 (15) |
- |
| SA: Difficult 20, Deathstrike (immediatly
upon reaching 0 hp this creature may make a melee attack
at full BaB if there are legal targets). |
|
Lizardfolk |
#35 |
U |
- |
Any |
Pts:
5 |
Lvl
2 |
Spd
6 |
AC
17 |
hp
10 |
|
| Humanoid
(reptilian) |
Melee:
+2 (5) |
- |
| - |
|
Shambling
Mound |
#36 |
R |
- |
Any |
Pts:
30 |
Lvl
8 |
Spd
4 |
AC
20 |
hp
60 |
|
| Large
Plant |
Melee:
+11 (15) |
- |
| SA: Difficult 8. Immune Electricity;
Melee Reach 2. |
|
Wolf |
#37 |
C |
- |
Any |
Pts:
5 |
Lvl
2 |
Spd
10 |
AC
14 |
hp
15 |
|
| Animal |
Melee:
+3 (5) |
- |
| SA: Difficult 20. Stunning Attack []
(DC 13). |
|
Thri-Kreen
Ranger |
#38 |
R |
- |
CG/CE |
Pts:
11 |
Lvl
4 |
Spd
8 |
AC
17 |
hp
20 |
|
| Monstrous
Humanoid |
Melee:
+6/+0 (10/5 + poison) |
- |
| SA: Deflect Arrows (+4 AC against ranged
attacks); Immune Sleep; Poison (paralysis, DC 11). |
|
Barghest |
#39 |
R |
- |
LE |
Pts:
27 |
Lvl
6 |
Spd
6 |
AC
18 |
hp
35 |
|
| Outsider |
Melee:
+9/+4 (10/5) |
- |
| SA:
Difficult 5. DR 5; Feed 10 (whenever
this creature destroys a Humanoid it immediatly gains +10
hp). |
|
Bearded
Devil |
#40 |
R |
- |
LE |
Pts:
34 |
Lvl
6 |
Spd
8 |
AC
17 |
hp
60 |
|
| Outsider |
Melee:
+11/+6 (10) |
- |
| SA: Difficult 7. DR 5; Immune Fire,
Poison; Resist 5 Acid, Cold; Spell Resistance. |
|
Displacer
Beast |
#41 |
R |
- |
LE |
Pts:
27 |
Lvl
6 |
Spd
8 |
AC
16 |
hp
50 |
|
| Large
Magical Beast |
Melee:
+9/+9 (10) |
- |
| SA: Difficult 4. Conceal 11; Melee
Reach 2 |
|
Goblin
Sneak |
#42 |
C |
- |
LE |
Pts:
6 |
Lvl
1 |
Spd
6 |
AC
17 |
hp
5 |
|
| Small
Humanoid (goblin) |
Melee:
+2 (5) |
Ranged:
+4 (5) |
| SA: Slow Ranged Attack; Sneak Attack
+5. |
|
Half-Orc
Fighter |
#43 |
C |
Cmd
3 |
LE |
Pts:
21 |
Lvl
2 |
Spd
4 |
AC
18 |
hp
20 |
|
| Humanoid
(orc) |
Melee:
+7 (10) |
- |
| Commender
Effect:
Melee Attack +2 |
|
Hellhound |
#44 |
C |
- |
LE |
Pts:
10 |
Lvl
4 |
Spd
8 |
AC
16 |
hp
20 |
|
| Outsider |
Melee:
+5 (5 + 5 fire) |
- |
| SA: Breath Weapon[] (replaces attacks;
cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold
|
|
Human
Blackguard |
#45 |
R |
Cmd
6 |
LE |
Pts:
46 |
Lvl
9 |
Spd
4 |
AC
20 |
hp
70 |
|
| Humanoid
(human) |
Melee:
+14/+9 (10 magic) |
- |
| Commander
Effect:
Tyrannical Morale +4
SA: Sneak Attack +5; Smite Good 10 []
Spells: cure moderate wounds [] (touch, heal
10 hp); doom [] (sight, attack -2; DC 13) |
|
Human
Executioner |
#46 |
U |
- |
LE |
Pts:
15 |
Lvl
4 |
Spd
6 |
AC
13 |
hp
30 |
|
| Humanoid
(human) |
Melee:
+8 (15) |
- |
| SA: Executioner's Blade (melee attack
+4 and melee damage +5 against creatures that are out of
command or routing). |
|
Human
Thug |
#47 |
U |
- |
LE |
Pts:
4 |
Lvl
2 |
Spd
4 |
AC
16 |
hp
15 |
|
| Humanoid
(human) |
Melee:
+4 (5) |
- |
| |
|
Kobold
Warrior |
#48 |
C |
- |
LE |
Pts:
3 |
Lvl
1 |
Spd
6 |
AC
15 |
hp
5 |
|
| Small
Humanoid (reptilian) |
Melee:
+0 (5) |
- |
| SA: Cowardly (if this creature does
not have an ally within 6 squares of it when an ally is
destroyed, it routs). |
|
Medusa |
#49 |
R |
- |
LE |
Pts:
62 |
Lvl
6 |
Spd
6 |
AC
15 |
hp
35 |
|
| Monstrous
Humanoid |
Melee:
+5/+3 (5/5+poison) |
Ranged:
+9/+4 (5) |
| SA: Difficult 3, Gaze Attack (Replaces
ranged attacks: range 6; affects only living creatures,
destroys nearest target creature and turns is into a statue
(DC 15); Poison (5 damage whenever poisoned creature activates;
DC 14) |
|
Mind
Flayer |
#50 |
R |
Cmd
4 |
LE |
Pts:
35 |
Lvl
8 |
Spd
6 |
AC
15 |
hp
45 |
|
| Aberration |
Melee:
+8/+8 (5) |
- |
| Commender
Effect:
Enemy creatures get Morale -4
SA: Mind Blast (replaces attacks; cone; Stun; DC
17); Rend +15 (if this creature hits one creature with two
melee attacks on the same turn, damage +15 to second attack);
Spell Resistance. |
|
Mummy |
#51 |
R |
- |
LE |
Pts:
36 |
Lvl
8 |
Spd
4 |
AC
20 |
hp
55 |
|
| Undead |
Melee:
+11 (15) |
- |
| SA: Difficult 5, Aura of Fear 2 (enemies
in threat area -2 to morale save); DR 5; Vulnerable fire.
|
|
Wight |
#52 |
U |
- |
LE |
Pts:
13 |
Lvl
4 |
Spd
6 |
AC
15 |
hp
25 |
|
| Undead |
Melee:
+3 (5 + Level Drain) |
- |
| SA: Blind Fight, Level Drain (Whenever
this creatures melee attack deals damage to a living creature,
the damaged creature gains attack -1 and save -1, and this
creature gains +5 hps) |
|
Wraith |
#53 |
R |
- |
LE |
Pts:
29 |
Lvl
5 |
Spd
F8 |
AC
15 |
hp
30 |
|
| |
|
|
|
|
|
|
|
|
|
|
| Undead |
Melee:
+10 (5 + Constitution Drain) |
- |
| SA: Incorporeal, Constitution
Drain (Whenever this creature's melee attack deals damage
to a living creature, the damaged creature must make a save
or it takes damage +5 and this creature gains +5 hp; DC
14), Flight |
|
Owlbear |
#54 |
R |
- |
LE/CE |
Pts:
22 |
Lvl
5 |
Spd
6 |
AC
15 |
hp
50 |
|
| Large
Magical Beast |
Melee:
+9/+9 (10) |
- |
| SA: Difficult 20. Rend +15 (if this
creature hits one creature with two melee attacks on the
same turn, damage +15 to second attack). |
|
|
Skeleton |
#55 |
C |
- |
LE/CE |
Pts:
4 |
Lvl
1 |
Spd
4 |
AC
17 |
hp
5 |
|
| Undead |
Melee:
+1 (5) |
- |
| SA: Immune Cold. |
|
|
Troglodyte
Zombie |
#56 |
U |
- |
LE/CE |
Pts:
10 |
Lvl
4 |
Spd
3 |
AC
16 |
hp
30 |
|
| Undead |
Melee:
+3 (5) |
- |
| - |
|
|
Wolf
Skeleton |
#57 |
C |
- |
LE/CE |
Pts:
9 |
Lvl
2 |
Spd
10 |
AC
15 |
hp
15 |
|
| Undead |
Melee:
+2 (5) |
- |
| SA: Immune Cold. |
|
|
Zombie |
#58 |
C |
- |
LE/CE |
Pts:
4 |
Lvl
2 |
Spd
3 |
AC
11 |
hp
15 |
|
| Undead |
Melee:
+2 (5) |
- |
| |
|
|
Cleric
of Gruumsh |
#59 |
R |
Cmd
3 |
CE |
Pts:
21 |
Lvl
4 |
Spd
4 |
AC
16 |
hp
20 |
|
| Humanoid
(Orc) |
Melee:
+6 (10) |
- |
| Comender
Effect:
Followers gain Cleave.
WARBAND BUILDING: Orcs and Half-Orcs of any faction
are legal in your warband.
Spells: 1st- doom[][][] (sight; attack -2; DC 13);
2nd-inflict moderate wounds[][] (touch; 10 damage; DC 14),
bear's endurance[] (touch; target living creature gains
+10 hp). |
|
|
Drow
Archer |
#60 |
U |
- |
CE |
Pts:
14 |
Lvl
2 |
Spd
6 |
AC
17 |
hp
15 |
|
| Humanoid
(Elf) |
Melee:
+3 (5) |
Ranged:
+7 (5) |
| SA: Precise Shot; Spell Resistance |
|
|
Drow
Cleric of Lolth |
#61 |
R |
Cmd5 |
CE |
Pts:
42 |
Lvl
6 |
Spd
4 |
AC
19 |
hp
35 |
|
| Humanoid
(Elf) |
Melee:
+5 (5) |
- |
| Commander
Effect:
Followers deal melee damage +5 to flanked creatures.
SA: Conceal 6, Spell Resistance
Spells: 1st-Cause Fear [](range 6, target creature
of level 5 or below makes a morale save), Magic Weapon [][]
(touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds
[][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness
[][][](sight, 10 damage, or heal undead 10hp) |
|
|
Drow
Fighter |
#62 |
U |
- |
CE |
Pts:
10 |
Lvl
3 |
Spd
6 |
AC
19 |
hp
25 |
|
| Humanoid
(Elf) |
Melee:
+4 (10) |
- |
| SA: Spell Resistance |
|
|
Ghoul |
#63 |
C |
- |
CE |
Pts:
14 |
Lvl
2 |
Spd
6 |
AC
14 |
hp
15 |
|
| Undead |
Melee:
+4 (5 + ghoul touch) |
- |
| SA: Difficult 3, Ghoul Touch (Paralysis,
does not affect Elves, DC12). |
|
|
Gnoll |
#64 |
U |
- |
CE |
Pts:
3 |
Lvl
2 |
Spd
6 |
AC
15 |
hp
10 |
|
| Humanoid
(Gnoll) |
Melee:
+1 (10) |
- |
| |
|
|
Half-Orc
Assassin |
#65 |
R |
- |
CE |
Pts:
15 |
Lvl
6 |
Spd
6 |
AC
18 |
hp
25 |
|
| Humanoid
(Orc) |
Melee:
+6/+6 (5) |
- |
| SA: Hide; Sidestep (if this creature
moves only 1 square, it does not draw attacks of opportunity
and can make a full attack); Sneak Attack +15. |
|
|
Human
Bandit |
#66 |
C |
- |
CE |
Pts:
3 |
Lvl
1 |
Spd
6 |
AC
16 |
hp
5 |
|
| Humanoid
(Human) |
Melee:
+2 (5) |
- |
| |
|
|
Hyena |
#67 |
C |
- |
CE |
Pts:
4 |
Lvl
2 |
Spd
10 |
AC
14 |
hp
15 |
|
| Animal |
Melee:
+3 (5) |
- |
| SA: Difficult 20 |
|
|
Kuo-toa |
#68 |
C |
- |
CE |
Pts:
5 |
Lvl
2 |
Spd
4 |
AC
16 |
hp
10 |
|
| Monstrous
Humanoid (Aquatic) |
Melee:
+3 (5) |
Ranged:
+2, range 6 [] (5) |
| SA: Immune Paralysis, Poison; Resist
5 Electricity |
|
|
Large
Fire Elemental |
#69 |
R |
- |
CE |
Pts:
50 |
Lvl
8 |
Spd
10 |
AC
19 |
hp
60 |
|
| Large
Elemental |
Melee:
+10/+10 (10+5 fire) |
- |
| SA: Difficult 12; Requires Commander
Ally; DR 5; Fire Shield 5 (any creature that hits this creature
with a melee attack takes 5 fire damage); Immune Fire; Melee
Reach 2; Mobility (+4 AC against attacks of opportunity);
Vulnerable Cold. |
|
|
Minotaur |
#70 |
R |
- |
CE |
Pts:
17 |
Lvl
6 |
Spd
6 |
AC
14 |
hp
40 |
|
| Large
Monstrous Humanoid |
Melee:
+7/+2 (20) |
- |
| SA: Difficult 4, Powerful Charge (melee
damage +5 when charging); Melee Reach 2 |
|
|
Ogre |
#71 |
R |
- |
CE |
Pts:
13 |
Lvl
4 |
Spd
6 |
AC
16 |
hp
30 |
|
| Large
Giant |
Melee:
+8 (15) |
- |
| SA: Melee Reach 2 |
|
|
Orc
Archer |
#72 |
U |
- |
CE |
Pts:
8 |
Lvl
2 |
Spd
6 |
AC
13 |
hp
10 |
|
| Humanoid
(orc) |
Melee:
+5 (5) |
Ranged:
+3 (5) |
| - |
|
|
Orc
Berserker |
#73 |
U |
- |
CE |
Pts:
8 |
Lvl
1 |
Spd
8 |
AC
12 |
hp
15 |
|
| Humanoid
(orc) |
Melee:
+6 (15) |
- |
| SA: Difficult 3. Fearless. |
|
|
Orc
Spearfighter |
#74 |
C |
- |
CE |
Pts:
5 |
Lvl
2 |
Spd
6 |
AC
14 |
hp
15 |
|
| Humanoid
(orc) |
Melee:
+5 (10) |
- |
| |
|
|
Orc
Warrior |
#75 |
C |
- |
CE |
Pts:
3 |
Lvl
1 |
Spd
6 |
AC
13 |
hp
5 |
|
| Humanoid
(orc) |
Melee:
+4 (10) |
- |
| |
|
|
Tiefling
Captain |
#76 |
U |
Cmd
4 |
CE |
Pts:
21 |
Lvl
3 |
Spd
6 |
AC
16 |
hp
30 |
|
| Outsider |
Melee:
+6 (10) |
- |
| Commender
Effect:
Score crits with Melee attacks on 19 or 20.
SA: Blindfight; Conceal 6; Resist Cold, Elec, Fire
|
|
|
Troll |
#77 |
R |
- |
CE |
Pts:
27 |
Lvl
6 |
Spd
6 |
AC
16 |
hp
60 |
|
| Large
Giant |
Melee:
+9/+9 (10) |
- |
| SA: Difficult 5. Reach 2. Regeneration
5 (this creature heals 5 hp at the start of its turn); Rend
15 (if this creature hits one creature with two melee attacks
on the same turn, damage +15 to second attack); Vulnerable
Fire. |
|
|
Umber
Hulk |
#78 |
R |
- |
CE |
Pts:
30 |
Lvl
8 |
Spd
4 |
AC
18 |
hp
70 |
|
| Large
Aberration |
Melee:
+11/+11 (15) |
- |
| SA: Difficult 7. Burrow 4: Gaze Attack
(replaces attacks: range 6; Confusion; DC 15); Melee Reach
2. |
|
|
Werewolf |
#79 |
U |
- |
CE |
Pts:
14 |
Lvl
3 |
Spd
6 |
AC
16 |
hp
20 |
|
| Humanoid
(Human, Shapechanger) |
Melee:
+4/+4 (5) |
- |
| SA: Difficult 4; Blind-fight; DR 5. |
|
|
Worg |
#80 |
C |
- |
CE |
Pts:
11 |
Lvl
4 |
Spd
10 |
AC
14 |
hp
30 |
|
| Magical
Beast |
Melee:
+7 (10) |
- |
| SA: Difficult 4. |
|
Key
# = set
number
R/U/C=Rare, Uncommon, Common
Cmd = Commander value
LG/CG/LE/CG/Any = Faction
Pts = Point value
Lvl = Level
Spd = Speed
AC = Armour Class
hp = Hit Points
dmg = Damage
|
|