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dal 11/12/2003 
My Miniatures List

My Miniatures List

My Miniatures List

Dungeons & Dragons Miniatures

Harbinger SET

Cleric of Order

#1

U

Cmd5

LG

Pts: 24

Lvl 5

Spd 6

AC 16

hp 25

Humanoid (Human)

Melee: +4 (5)

-

Commander effect: Followers rallied by this creature can take their turn normally if they rally successfully
SA: Turn Undead 4 []
Spells: 1st-Command [][], Shield of Faith [], 2nd-Major Resistance [][].

Cleric of Yondalla

#2

U

Cmd3

LG

Pts: 14

Lvl 2

Spd 3

AC 23

hp 15

 

Small Humanoid (Halfling)

Melee: +0 (5)

-

Commander Effect: Attack +2 against larger creatures.
WARBAND BUILDING: Halflings of any faction are legal in your warband.
SA: Save +4; Turn Undead 2 []
Spells: 1st- cure light wounds [][] (touch; heal 5 hp), magic weapon [] (touch; attack +1, ignore DR).

Dwarf Axefighter

#3

C

-

LG

Pts: 12

Lvl 3

Spd 4

AC 19

hp 30

 

Humanoid (dwarf)

Melee: +7 (10)

-

SA: Cleave; Save +4

Ember, Human Monk

#4

U

-

LG

Pts: 18

Lvl 6

Spd 10

AC 20

hp 35

 

Humanoid (Human)

Melee: +7/+7 (5 magic)

-

SA: Unique, Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against AoO), Save +4, Stunning Attack [][] DC 15

Evoker's Apprentice

#5

U

-

LG

Pts: 10

Lvl 1

Spd 6

AC 12

hp 5

 

Humanoid (human)

Melee: +0 (5)

-

Spells: magic missile [] (sight, 5 damage), magic weapon [] (touch; attack +1, ignore DR).

Halfling Veteran

#6

U

-

LG

Pts: 11

Lvl 5

Spd 4

AC 19

hp 35

 

Small Humanoid (halfling)

Melee: +9/+9 (5)

-

 

Hound Archon

#7

R

-

LG

Pts: 31

Lvl 6

Spd 8

AC 19

hp 35

 

Outsider

Melee: +8/+3 (10)

-

SA: DR 5, Spell Resistance
Spells: 4th-dimension door (Unlimited uses; Self; place this creature in any space it can see at least part of)

Human Commoner

#8

C

-

LG

Pts: 3

Lvl 1

Spd 6

AC 10

hp 5

 

Humanoid (human)

Melee: +0 (5)

-

SA: Difficult 7

Large Earth Elemental

#9

R

-

LG

Pts: 35

Lvl 8

Spd 4

AC 18

hp 70

 

Large Elemental

Melee: +4/+4 (25)

-

SA: Difficult 12. Requires Commander Ally. Burrow 4. Cleave; DR 5; Melee Reach 2

Man-at-Arms

#10

C

-

LG

Pts: 3

Lvl 1

Spd 4

AC 19

hp 5

 

Humanoid (human)

Melee: +3 (5)

-

 

Sun Soul Initiate

#11

U

-

LG

Pts: 8

Lvl 3

Spd 8

AC 15

hp 15

 

Humanoid (human)

Melee: +3/+3 (5)

-

SA: Deflect Arrows (+4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity); Save +4; Stunning Attack [] (DC 13).

Sword of Heironeous

#12

R

Cmd 7

LG

Pts: 29

Lvl 5

Spd 4

AC 20

hp 35

 

Humanoid (Human)

Melee: +8 (10 magic)

-

Commander Effect: +1 AC
SA: Fearless; Smite Evil +5 []
Spells: cure moderate wounds [] (touch; heal 10 hp).

Tordek, Dwarf Fighter

#13

U

-

LG

Pts: 5

Lvl 1

Spd 4

AC 17

hp 15

 

Humanoid (dwarf)

Melee: +5 (5)

-

SA: Unique; Save +4

Jozan, Cleric of Pelor

#14

U

-

LG/CG

Pts: 4

Lvl 1

Spd 4

AC 16

hp 10

 

Humanoid (human)

Melee: +2 (5)

-

SA: Unique. Turn Undead 2 []
Spells: 1st- command[] (range 6; Stun; DC 13), cure light wounds [] (touch; heal 5 hp).

Arcane Archer

#15

R

Cmd3

CG

Pts: 48

Lvl 8

Spd 6

AC 17

hp 40

 

Humanoid (Elf)

Melee: +8/+3 (5)

Ranged: +13/+13/+8 (5 magic)

Commander Effect: Followers with ranged attacks gain ranged attack +2, Selective Shot 2
SA:
Precise Shot; Selective Shot 2 (this creature can target each ranged attack against the nearest or second nearest enemy).

Axe Sister

#16

U

-

CG

Pts: 21

Lvl 5

Spd 8

AC 15

hp 50

 

Humanoid (human)

Melee: +10 (15)

-

SA: Whirlwind Attack (on turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens).

Centaur

#17

R

-

CG

Pts: 20

Lvl 4

Spd 10

AC 15

hp 25

 

Large Monstrous Humanoid

Melee: +7/+3 (10)

Missile: +5 (10)

 

Cleric of Corellon Larethian

#18

R

Cmd4

CG

Pts: 25

Lvl 4

Spd 6

AC 16

hp 25

 

Humanoid (Elf)

Melee: +5 (5)

-

Commander Effect: Elf followers gain +4 Saves
SA: Turn Undead 4 []
Spells: Bless []; Magic Weapon [][]; Hold Person [][]; Cure Moderate Wounds []

Crested Felldrake

#19

C

-

CG

Pts: 5

Lvl 2

Spd 8

AC 15

hp 15

 

Small Dragon

Melee: +3 (5)

-

SA: Difficult 3

Devis, Half-Elf Bard

#20

U

-

CG

Pts: 6

Lvl 3

Spd 6

AC 16

hp 15

 

Humanoid (Elf)

Melee: +3 (5)

-

SA: Unique. Countersong.
Sorcerer Spells: 1st: [][] cure light wounds (touch; heal 5 hp), lesser confusion (range 6; Confusion, ends after target creature's next activation; DC 13).

Elf Archer

#21

C

-

CG

Pts: 10

Lvl 1

Spd 6

AC 15

hp 10

 

Humanoid (elf)

Melee: +2 (5)

Ranged: +4/+4 (5)

 

Elf Pyromancer

#22

R

-

CG

Pts: 32

Lvl 6

Spd 6

AC 13

hp 20

 

Humanoid (elf)

Melee: +3 (5)

-

Spells: 1st - lesser fire orb x3 (range 6; 5 fire damage, ignores spell resistance); 2nd - resist energy x1 (touch; creature gains Resist 10 to energy type of your choice), scorching rayx2 (range 6; 15 fire damage); 3rd - fireballx1 (sight; radius 4; 20 fire damage; DC 15), protection from energyx1 (touch; target creature gains Immune to energy type of your choice)

Elf Ranger

#23

U

Cmd 2

CG

Pts: 21

Lvl 2

Spd 6

AC 16

hp 15

 

Humanoid (Elf)

Melee: +3/+3 (5)

Ranged: +5 (5)

Commander Effect: +1 ranged attack.

Gnome Recruit

#24

C

-

CG

Pts: 3

Lvl 1

Spd 4

AC 16

hp 5

 

Small Humanoid (gnome)

Melee: +2 (5)

-

 

Human Wanderer

#25

U

-

CG

Pts: 13

Lvl 3

Spd 6

AC 15

hp 20

 

Humanoid (Human)

Melee: +4/+4 (5)

Ranged: +5 (5)

 

Krusk, Half-Orc Barbarian

#26

U

-

CG

Pts: 16

Lvl 3

Spd 8

AC 14

hp 35

 

Humanoid (orc)

Melee: +10 (15)

-

SA: Unique, Difficult 1.

Lidda, Halfling Rogue

#27

U

-

CG

Pts: 4

Lvl 1

Spd 4

AC 16

hp 5

 

Small Humanoid (Halfling)

Melee: +1 (5)

Ranged: +4 (5)

SA: Unique. Hide; Slow Ranged Attack; Sneak Attack +5

Nebin, Gnome Illusionist

#28

U

-

CG

Pts: 18

Lvl 4

Spd 4

AC 15

hp 20

 

Small Humanoid (gnome)

Melee: +2 (5)

-

SA: Unique
Spells: 1st-color spray[][] (cone; Stun; DC13), magic weapon[] (touch;a ttack+1, ignore DR); 2nd-blur[][] (touch; target creature gains Conceal 6), Melf's acid arrow[] (sight; 10 acid damage, ignore Spell Resistance).

Vadania, Half-Elf Druid

#29

R

Cmd 2

CG

Pts: 22

Lvl 3

Spd 4

AC 18

hp 20

 

Humanoid (elf)

Melee: +4 (5)

-

Commander Effect: Animal and Magical Beast followers gain Save +2
SA: Unique. Beastmaster 2.
Spells: 1st- magic fang (x2) (touch, Animal or Magical Beast only; attack +1, ignore DR); produce flame [] (sight; 5 fire damage). 2nd- cat's grace (touch, +2 AC, ranged attack +2), flame blade (self; melee attack +5, melee damage becomes 5 fire)

Wild Elf Barbarian

#30

U

-

CG

Pts: 13

Lvl 2

Spd 8

AC 12

hp 25

 

Humanoid (elf)

Melee: +6 (5)

Ranged: +3 (5)

 

Wood Elf Skirmisher

#31

U

-

CG/LE

Pts: 18

Lvl 3

Spd 6

AC 13

hp 20

 

Humanoid (Elf)

Melee: +5 (5)

Ranged: +6/+6 (5)

SA: Precise Shot

Azer Raider

#32

U

-

LG/LE

Pts: 5

Lvl 2

Spd 6

AC 19

hp 10

 

Outsider

Melee: +3 (5 + 5 fire)

-

SA: Immune Fire; Vulnerable Cold.

Half-Orc Monk

#33

U

-

LG/LE

Pts: 17

Lvl 4

Spd 8

AC 14

hp 25

 

Humanoid (Orc)

Melee: +7/+7 (10 magic)

-

SA: Deflect Arrows; Save +4; Stunning Attack 1 (DC 14).

Dire Boar

#34

R

-

Any

Pts: 23

Lvl 7

Spd 8

AC 15

hp 50

 

Large Animal

Melee: +12 (15)

-

SA: Difficult 20, Deathstrike (immediatly upon reaching 0 hp this creature may make a melee attack at full BaB if there are legal targets).

Lizardfolk

#35

U

-

Any

Pts: 5

Lvl 2

Spd 6

AC 17

hp 10

 

Humanoid (reptilian)

Melee: +2 (5)

-

-

Shambling Mound

#36

R

-

Any

Pts: 30

Lvl 8

Spd 4

AC 20

hp 60

 

Large Plant

Melee: +11 (15)

-

SA: Difficult 8. Immune Electricity; Melee Reach 2.

Wolf

#37

C

-

Any

Pts: 5

Lvl 2

Spd 10

AC 14

hp 15

 

Animal

Melee: +3 (5)

-

SA: Difficult 20. Stunning Attack [] (DC 13).

Thri-Kreen Ranger

#38

R

-

CG/CE

Pts: 11

Lvl 4

Spd 8

AC 17

hp 20

 

Monstrous Humanoid

Melee: +6/+0 (10/5 + poison)

-

SA: Deflect Arrows (+4 AC against ranged attacks); Immune Sleep; Poison (paralysis, DC 11).

Barghest

#39

R

-

LE

Pts: 27

Lvl 6

Spd 6

AC 18

hp 35

 

Outsider

Melee: +9/+4 (10/5)

-

SA: Difficult 5. DR 5; Feed 10 (whenever this creature destroys a Humanoid it immediatly gains +10 hp).

Bearded Devil

#40

R

-

LE

Pts: 34

Lvl 6

Spd 8

AC 17

hp 60

 

Outsider

Melee: +11/+6 (10)

-

SA: Difficult 7. DR 5; Immune Fire, Poison; Resist 5 Acid, Cold; Spell Resistance.

Displacer Beast

#41

R

-

LE

Pts: 27

Lvl 6

Spd 8

AC 16

hp 50

 

Large Magical Beast

Melee: +9/+9 (10)

-

SA: Difficult 4. Conceal 11; Melee Reach 2

Goblin Sneak

#42

C

-

LE

Pts: 6

Lvl 1

Spd 6

AC 17

hp 5

 

Small Humanoid (goblin)

Melee: +2 (5)

Ranged: +4 (5)

SA: Slow Ranged Attack; Sneak Attack +5.

Half-Orc Fighter

#43

C

Cmd 3

LE

Pts: 21

Lvl 2

Spd 4

AC 18

hp 20

 

Humanoid (orc)

Melee: +7 (10)

-

Commender Effect: Melee Attack +2

Hellhound

#44

C

-

LE

Pts: 10

Lvl 4

Spd 8

AC 16

hp 20

 

Outsider

Melee: +5 (5 + 5 fire)

-

SA: Breath Weapon[] (replaces attacks; cone; 5 fire damage; DC 13); Immune Fire; Vulnerable Cold

Human Blackguard

#45

R

Cmd 6

LE

Pts: 46

Lvl 9

Spd 4

AC 20

hp 70

 

Humanoid (human)

Melee: +14/+9 (10 magic)

-

Commander Effect: Tyrannical Morale +4
SA: Sneak Attack +5; Smite Good 10 []
Spells: cure moderate wounds [] (touch, heal 10 hp); doom [] (sight, attack -2; DC 13)

Human Executioner

#46

U

-

LE

Pts: 15

Lvl 4

Spd 6

AC 13

hp 30

 

Humanoid (human)

Melee: +8 (15)

-

SA: Executioner's Blade (melee attack +4 and melee damage +5 against creatures that are out of command or routing).

Human Thug

#47

U

-

LE

Pts: 4

Lvl 2

Spd 4

AC 16

hp 15

 

Humanoid (human)

Melee: +4 (5)

-

 

Kobold Warrior

#48

C

-

LE

Pts: 3

Lvl 1

Spd 6

AC 15

hp 5

 

Small Humanoid (reptilian)

Melee: +0 (5)

-

SA: Cowardly (if this creature does not have an ally within 6 squares of it when an ally is destroyed, it routs).

Medusa

#49

R

-

LE

Pts: 62

Lvl 6

Spd 6

AC 15

hp 35

 

Monstrous Humanoid

Melee: +5/+3 (5/5+poison)

Ranged: +9/+4 (5)

SA: Difficult 3, Gaze Attack (Replaces ranged attacks: range 6; affects only living creatures, destroys nearest target creature and turns is into a statue (DC 15); Poison (5 damage whenever poisoned creature activates; DC 14)

Mind Flayer

#50

R

Cmd 4

LE

Pts: 35

Lvl 8

Spd 6

AC 15

hp 45

 

Aberration

Melee: +8/+8 (5)

-

Commender Effect: Enemy creatures get Morale -4
SA: Mind Blast (replaces attacks; cone; Stun; DC 17); Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Spell Resistance.

Mummy

#51

R

-

LE

Pts: 36

Lvl 8

Spd 4

AC 20

hp 55

 

Undead

Melee: +11 (15)

-

SA: Difficult 5, Aura of Fear 2 (enemies in threat area -2 to morale save); DR 5; Vulnerable fire.

Wight

#52

U

-

LE

Pts: 13

Lvl 4

Spd 6

AC 15

hp 25

 

Undead

Melee: +3 (5 + Level Drain)

-

SA: Blind Fight, Level Drain (Whenever this creatures melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hps)

Wraith

#53

R

-

LE

Pts: 29

Lvl 5

Spd F8

AC 15

hp 30

 

 

 

 

 

 

 

 

 

 

 

 

Undead

Melee: +10 (5 + Constitution Drain)

-

SA: Incorporeal, Constitution Drain (Whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save or it takes damage +5 and this creature gains +5 hp; DC 14), Flight

Owlbear

#54

R

-

LE/CE

Pts: 22

Lvl 5

Spd 6

AC 15

hp 50

 

Large Magical Beast

Melee: +9/+9 (10)

-

SA: Difficult 20. Rend +15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack).

 

Skeleton

#55

C

-

LE/CE

Pts: 4

Lvl 1

Spd 4

AC 17

hp 5

 

Undead

Melee: +1 (5)

-

SA: Immune Cold.

 

Troglodyte Zombie

#56

U

-

LE/CE

Pts: 10

Lvl 4

Spd 3

AC 16

hp 30

 

Undead

Melee: +3 (5)

-

-

 

Wolf Skeleton

#57

C

-

LE/CE

Pts: 9

Lvl 2

Spd 10

AC 15

hp 15

 

Undead

Melee: +2 (5)

-

SA: Immune Cold.

 

Zombie

#58

C

-

LE/CE

Pts: 4

Lvl 2

Spd 3

AC 11

hp 15

 

Undead

Melee: +2 (5)

-

 

 

Cleric of Gruumsh

#59

R

Cmd 3

CE

Pts: 21

Lvl 4

Spd 4

AC 16

hp 20

 

Humanoid (Orc)

Melee: +6 (10)

-

Comender Effect: Followers gain Cleave.
WARBAND BUILDING: Orcs and Half-Orcs of any faction are legal in your warband.
Spells: 1st- doom[][][] (sight; attack -2; DC 13); 2nd-inflict moderate wounds[][] (touch; 10 damage; DC 14), bear's endurance[] (touch; target living creature gains +10 hp).

 

Drow Archer

#60

U

-

CE

Pts: 14

Lvl 2

Spd 6

AC 17

hp 15

 

Humanoid (Elf)

Melee: +3 (5)

Ranged: +7 (5)

SA: Precise Shot; Spell Resistance

 

Drow Cleric of Lolth

#61

R

Cmd5

CE

Pts: 42

Lvl 6

Spd 4

AC 19

hp 35

 

Humanoid (Elf)

Melee: +5 (5)

-

Commander Effect: Followers deal melee damage +5 to flanked creatures.
SA: Conceal 6, Spell Resistance
Spells: 1st-Cause Fear [](range 6, target creature of level 5 or below makes a morale save), Magic Weapon [][] (touch; attack +1; ignore DR) 2nd-Inflict Moderate Wounds [][][] (touch; 10 damage; DC 14); 3rd-Slashing Darkness [][][](sight, 10 damage, or heal undead 10hp)

 

Drow Fighter

#62

U

-

CE

Pts: 10

Lvl 3

Spd 6

AC 19

hp 25

 

Humanoid (Elf)

Melee: +4 (10)

-

SA: Spell Resistance

 

Ghoul

#63

C

-

CE

Pts: 14

Lvl 2

Spd 6

AC 14

hp 15

 

Undead

Melee: +4 (5 + ghoul touch)

-

SA: Difficult 3, Ghoul Touch (Paralysis, does not affect Elves, DC12).

 

Gnoll

#64

U

-

CE

Pts: 3

Lvl 2

Spd 6

AC 15

hp 10

 

Humanoid (Gnoll)

Melee: +1 (10)

-

 

 

Half-Orc Assassin

#65

R

-

CE

Pts: 15

Lvl 6

Spd 6

AC 18

hp 25

 

Humanoid (Orc)

Melee: +6/+6 (5)

-

SA: Hide; Sidestep (if this creature moves only 1 square, it does not draw attacks of opportunity and can make a full attack); Sneak Attack +15.

 

Human Bandit

#66

C

-

CE

Pts: 3

Lvl 1

Spd 6

AC 16

hp 5

 

Humanoid (Human)

Melee: +2 (5)

-

 

 

Hyena

#67

C

-

CE

Pts: 4

Lvl 2

Spd 10

AC 14

hp 15

 

Animal

Melee: +3 (5)

-

SA: Difficult 20

 

Kuo-toa

#68

C

-

CE

Pts: 5

Lvl 2

Spd 4

AC 16

hp 10

 

Monstrous Humanoid (Aquatic)

Melee: +3 (5)

Ranged: +2, range 6 [] (5)

SA: Immune Paralysis, Poison; Resist 5 Electricity

 

Large Fire Elemental

#69

R

-

CE

Pts: 50

Lvl 8

Spd 10

AC 19

hp 60

 

Large Elemental

Melee: +10/+10 (10+5 fire)

-

SA: Difficult 12; Requires Commander Ally; DR 5; Fire Shield 5 (any creature that hits this creature with a melee attack takes 5 fire damage); Immune Fire; Melee Reach 2; Mobility (+4 AC against attacks of opportunity); Vulnerable Cold.

 

Minotaur

#70

R

-

CE

Pts: 17

Lvl 6

Spd 6

AC 14

hp 40

 

Large Monstrous Humanoid

Melee: +7/+2 (20)

-

SA: Difficult 4, Powerful Charge (melee damage +5 when charging); Melee Reach 2

 

Ogre

#71

R

-

CE

Pts: 13

Lvl 4

Spd 6

AC 16

hp 30

 

Large Giant

Melee: +8 (15)

-

SA: Melee Reach 2

 

Orc Archer

#72

U

-

CE

Pts: 8

Lvl 2

Spd 6

AC 13

hp 10

 

Humanoid (orc)

Melee: +5 (5)

Ranged: +3 (5)

-

 

Orc Berserker

#73

U

-

CE

Pts: 8

Lvl 1

Spd 8

AC 12

hp 15

 

Humanoid (orc)

Melee: +6 (15)

-

SA: Difficult 3. Fearless.

 

Orc Spearfighter

#74

C

-

CE

Pts: 5

Lvl 2

Spd 6

AC 14

hp 15

 

Humanoid (orc)

Melee: +5 (10)

-

 

 

Orc Warrior

#75

C

-

CE

Pts: 3

Lvl 1

Spd 6

AC 13

hp 5

 

Humanoid (orc)

Melee: +4 (10)

-

 

 

Tiefling Captain

#76

U

Cmd 4

CE

Pts: 21

Lvl 3

Spd 6

AC 16

hp 30

 

Outsider

Melee: +6 (10)

-

Commender Effect: Score crits with Melee attacks on 19 or 20.
SA: Blindfight; Conceal 6; Resist Cold, Elec, Fire

 

Troll

#77

R

-

CE

Pts: 27

Lvl 6

Spd 6

AC 16

hp 60

 

Large Giant

Melee: +9/+9 (10)

-

SA: Difficult 5. Reach 2. Regeneration 5 (this creature heals 5 hp at the start of its turn); Rend 15 (if this creature hits one creature with two melee attacks on the same turn, damage +15 to second attack); Vulnerable Fire.

 

Umber Hulk

#78

R

-

CE

Pts: 30

Lvl 8

Spd 4

AC 18

hp 70

 

Large Aberration

Melee: +11/+11 (15)

-

SA: Difficult 7. Burrow 4: Gaze Attack (replaces attacks: range 6; Confusion; DC 15); Melee Reach 2.

 

Werewolf

#79

U

-

CE

Pts: 14

Lvl 3

Spd 6

AC 16

hp 20

 

Humanoid (Human, Shapechanger)

Melee: +4/+4 (5)

-

SA: Difficult 4; Blind-fight; DR 5.

 

Worg

#80

C

-

CE

Pts: 11

Lvl 4

Spd 10

AC 14

hp 30

 

Magical Beast

Melee: +7 (10)

-

SA: Difficult 4.

 

 

Key

# = set number
R/U/C=Rare, Uncommon, Common
Cmd = Commander value
LG/CG/LE/CG/Any = Faction
Pts = Point value
Lvl = Level
Spd = Speed
AC = Armour Class
hp = Hit Points
dmg = Damage